Nerf base calculator mobile strike up to t11
- #Nerf base calculator mobile strike up to t11 mod
- #Nerf base calculator mobile strike up to t11 Patch
- #Nerf base calculator mobile strike up to t11 mods
#Nerf base calculator mobile strike up to t11 mod
You can also just accept that you might end up with a wasted mod and just multimod anyways. When you hit it as blue, purchase the Craicic Chimeral to beast craft imprint the magic item. With the release of 3.9 crafting an end game staff gets a little harder.Of course you can just buy one, but if you want to craft one for yourself you have 2 methods:Īlt spam for CWC and Spell Crit+Chance to gain a Power Charge on Crit.
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There was spot where I was distracted for a few seconds. T16 Phoenix with CWDT frostwall gimmick test:įirst Shaper Run of the league.
#Nerf base calculator mobile strike up to t11 Patch
Solo T12 Blighted Map Post 3.8.1 Patch rework! Proof of Concept, only level 67 this is day one of league and I only have done Normal and Cruel Lab.īetter proof of concept! Decided to record half way through the first map after I finished Uber lab. Shaper at 94 as I progress further down the DPS rabbit hole. T16 juiced up Elder Burial Chambers with 56/42 Block chance and no FPS This build is still one of the highest DPS outputs available that combines itself with insane defensive possibilities on top of that. I will continue to innovate and find new ways to craft and build this character as even if I were to lose 50% of my DPS I'd have millions leftover.
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Overall there are several nerfs that I consider very minor overall. The default Shock magnitude for effects that apply Shock without damage (such as Skitterbots) is now 15% (from 20%).Īdditional Maximum Spectres are now unlocked at gem levels 13 and 25 (from 11 and 21).Īll this does is reduce our utility specters by 1.if you even use them to begin with. (50% from 40% on Shaper, for example)ĭamage nerfs effecting everyone except inquisitors basically. In many cases this has resulted in more resistances on monsters. Monster resistances throughout the game have been reviewed and made more consistent. Many bosses with lengthy introductions (such as the Brine King) now take reduced damage for a short period immediately after becoming targetable.ĭepending on how much the reduction to damage is.again it's a nerf to our damage-in this case the VD Ball build up before shaper-style fights where we instant kill/phase them is being being rightfully nerfed. Imprint -> Regal for good third mod -> Repeat as needed -> Multimod Suffix: Crit for spells+10% Chance to gain a Power Charge on crit Lose the option for Power Charge on Critical Strike Support. Hybrid Physical Damage and Support/Spell Damage and Support modifiers can no longer roll on two-handed weapons.Ĭan still roll Cast While Channeling Support. Only those going for extreme high end gear are effected, and if you're at this point.you're probably fine for damage anyways.
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The Shaper and Elder Attack Speed and Double Damage modifiers on two-handed weapons now grant to (4 to 6)% chance to deal double damage (from 20%).Ī damage nerf that makes this mod a lot less appealing. Also we will have to see how the new influence modifiers will affect the build. Alas, great items are still craftable, it will just take more effort/luck.
#Nerf base calculator mobile strike up to t11 mods
This affects existing items (items with the mod will now be limited to 2 additional crafts), however any items with more than the allowed number of crafted mods will keep those mods.Īhhh.This one makes me kind of sad. The 'of Crafting' crafted suffix which previously allowed you to craft any number of additional mods on the item now allows you to craft up to three mods on the item. This is a minor nerf that just makes this particular support a lot less appealing over other options (Such as Empower 4 with +2 supports staff) or Hypothermia. Supported skills now have 6% increased Critical Strike Chance per Inspiration Charge at gem level 1 (from 7%), up to 8% at gem level 20 (from 10%). Supported skills now deal 5% more Damage per Inspiration Charge at gem level 1 (same as previously), up to 7% at gem level 20 (from 8%).
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Well, now it's nerfed so just don't do it. This only will effect those supporting VD with Spell Cascade.which I advocate against for performance reasons anyways.